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  3. Bane
Bane

Bane

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Abilities

Abilities

talents image
Nightmare Damage Heals Bane
10
+20% Enfeeble Cast Range Reduction
-3s Brain Sap Cooldown
15
+5% Fiend's Grip Max Mana Drain
-3s Nightmare Cooldown
20
+30 Movement Speed
+200 Brain Sap Damage/Heal
25
+5s Fiend's Grip Duration
ability image

Enfeeble

ABILITY:Unit Target
AFFECTS:Enemy Units
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Lowers the enemy's total attack damage, cast range, and heal/regeneration.

ATTACK REDUCTION:
45% / 50% / 55% / 60%
HEAL/REGEN REDUCTION:
45% / 50% / 55% / 60%
CAST RANGE REDUCTION:
30%
DURATION:
8 / 9 / 10 / 11
CAST RANGE:
800 / 900 / 1000 / 1100
40 / 50 / 60 / 70
28 / 21 / 14 / 7
ability image

Brain Sap

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Pure
PIERCES SPELL IMMUNITY:No

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

HEAL/DAMAGE:
75 / 150 / 225 / 300
100 / 120 / 140 / 160
17 / 15 / 13 / 11
ability image

Nightmare

ABILITY:Unit Target
AFFECTS:Heroes
DAMAGE TYPE:Pure
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely. Enemy Units take Pure Damage Per Second while in Nightmare.

DURATION:
4 / 5 / 6 / 7
DAMAGE PER SECOND:
5 / 15 / 25 / 35
CAST RANGE:
425 / 500 / 575 / 650
165
24 / 21 / 18 / 15
ability image

Fiend's Grip

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Pure
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Strong Dispels Only

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

MANA DRAIN PER SECOND:
5%
DURATION:
5 / 5.5 / 6
DAMAGE:
70 / 110 / 150
200 / 300 / 400
120 / 110 / 100
ability image

Brain Sap

Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 25%.

100 / 120 / 140 / 160
17 / 15 / 13 / 11
Shard
ability image

Fiend's Grip

Reduces Fiend's Grip cooldown by -45. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take 200% incoming damage and immediately die if they are interrupted. Damage does not stack.

200 / 300 / 400
120 / 110 / 100
Scepter

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
rangedRanged
Complexity
complexitycomplexity
Health
640 +2.5
Mana
339 +1.1
strength
22 + 2.5
agility
22 + 2.5
intelligence
22 + 2.5

Information

Movement Speed
305
Base Attack Speed
100
Vision Range
1800 / 1200
Attack Range
400
Projectile Speed
900
Base Attack Damage
33 - 39
Base Attack Time
1.7 Sec
Gib Type
Ethereal
Primary Attribute
Intellect
Attack Capabilities
Ranged

Description

Character description

Bane is a ranged character. His primary attribute is intelligence. The hero is mainly taken to the hard lane as a support. Most effective in the early and mid game.

Role description

Bane is a good hero for both team fights and unexpected single-target attacks. The Nightmare ability allows him to temporarily put the enemy to sleep or help an ally dodge an attack. In the laning stage, Bane can be quite comfortable with his Brain Sap ability, which allows him to effectively trade blows with his opponent. Purchasing Aghanim's Shard makes this ability especially efficient against Illusion heroes. Enfeeble makes it possible to weaken enemies during the fight. Fiend's Grip allows the character to stun a selected target unit for a long time, which is extremely useful in any team fight, and after buying Aghanim's Scepter, it becomes much more difficult for enemies to cancel the effect of this ability.

Character lore

Atropos is an elemental creature born from the midnight terrors of the goddess Nyctasha. It appeals to the beings’ deepest phobias. Black blood continuously dripping from the elemental's ghostly form is a tar that traps his enemies in nightmare. In the presence of Bane, every hero remembers to fear the dark.

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