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  1. Home/
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  3. Centaur Warrunner
Centaur Warrunner

Centaur Warrunner

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Abilities

Abilities

talents image
+5 Health Regen
10
+20 Movement Speed
+15 Strength
15
+40% Double Edge Strength Damage
+45 Retaliate Damage
20
-25s Stampede Cooldown
Gains Retaliate Aura
25
+1s Hoof Stomp Duration
ability image

Hoof Stomp

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Strong Dispels Only

Slams the ground, stunning and damaging nearby enemy units.

RADIUS:
350
STOMP DAMAGE:
120 / 180 / 240 / 300
STUN DURATION:
2 / 2.2 / 2.4 / 2.6
100 / 110 / 120 / 130
18 / 16 / 14 / 12
ability image

Double Edge

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

DAMAGE:
120 / 180 / 240 / 300
STRENGTH DAMAGE:
60% / 80% / 100% / 120%
0 / 0 / 0 / 0
4
ability image

Retaliate

ABILITY:Passive
DAMAGE TYPE:Physical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage of your strength. Deals half damage to towers.

RETURN DAMAGE:
15 / 25 / 35 / 45
STR RETURN DAMAGE:
20% / 26% / 32% / 38%
ability image

Stampede

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Allies Yes, Enemies No
DISPELLABLE:Cannot be dispelled

Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

STAMPEDE DURATION:
3.5 / 4 / 4.5
STRENGTH MULTIPLIER DAMAGE:
2 / 2.5 / 3
SLOW DURATION:
3
TRAMPLE RADIUS:
105
150 / 200 / 250
100
ability image

Double Edge

Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.

BONUS STRENGTH:
15%
STRENGTH DURATION:
15
MOVEMENT SLOW:
25%
SLOW DURATION:
2
0 / 0 / 0 / 0
4
Shard
ability image

Hitch A Ride

ABILITY:Unit Target
AFFECTS:Allied Heroes
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Cannot be dispelled

Centaur tosses an ally into a cart hitched behind him. While in the cart, the ally can still cast and attack normally, but cannot move independently or be targeted by opponents. Non-targeted effects can still affect the hitched ally. Increases the attack range of melee heroes by 200.

RIDE DURATION:
8
75
45
Scepter

Attributes

Attributes

Main attribute
strengthStrength
Attack type
meleeMelee
Complexity
complexity
Health
740 +7.7
Mana
255 +0.8
strength
27 + 4
agility
15 + 1
intelligence
15 + 1.6

Information

Movement Speed
300
Base Attack Speed
90
Vision Range
1800 / 800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
36 - 38
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Strength
Attack Capabilities
Melee

Description

Character description

Centaur Warrunner is a melee character. His primary attribute is strength. The hero is mainly taken as a hardlaner on the third position. Mostly effective in the mid and late game.

Role description

Such abilities as Hoof Stomp and Stampede make the character very useful in team fights both in initiation and counter-initiation. Retaliate allows the Centaur to easily stand the laning stage, trade blows with enemies, and then deal large amounts of damage with Double Edge. With the purchase of Aghanim's Shard, applying this ability additionally gives the hero a temporary bonus making the Centaur even more durable. Aghanim's Scepter grants the hero the Hitch A Ride ability, which is useful against enemies with target spells.

Character lore

For centaurs, combat is the perfect articulation of thought, the highest expression of self. Bradwarden rose to dominance on the proving grounds of Omexe. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

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