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  3. Dark Seer
Dark Seer

Dark Seer

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Abilities

Abilities

talents image
+20% Wall of Replica Illusion Damage
10
+50 Ion Shell Radius
+100 Vacuum AoE
15
Ion Shell Provides +250 Max Health
-40s Wall of Replica Cooldown
20
+50 Ion Shell Damage
2 Ion Shell Charges
25
350 AoE Surge
ability image

Vacuum

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Strong Dispels Only

Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

RADIUS:
400 / 450 / 500 / 550
DAMAGE:
100 / 150 / 200 / 250
CAST RANGE:
450 / 500 / 550 / 600
60 / 90 / 120 / 150
60 / 50 / 40 / 30
ability image

Ion Shell

ABILITY:Unit Target
AFFECTS:Heroes
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

RADIUS:
275
DAMAGE PER SECOND:
30 / 50 / 70 / 90
DURATION:
21 / 24 / 27 / 30
110 / 120 / 130 / 140
9 / 9 / 9 / 9
ability image

Surge

ABILITY:Unit Target
AFFECTS:Allied Units
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

DURATION:
3 / 4 / 5 / 6
35 / 40 / 45 / 50
18 / 15 / 12 / 9
ability image

Wall of Replica

ABILITY:Point Target
PIERCES SPELL IMMUNITY:Yes

Vector Targeted. Raises a wall of warping light that slows and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

WALL DURATION:
30
REPLICA DAMAGE:
70% / 85% / 100%
REPLICA DAMAGE TAKEN:
200%
MOVEMENT SLOW:
50% / 60% / 70%
SLOW DURATION:
1
CAST RANGE:
1300
125 / 250 / 375
100 / 100 / 100
ability image

Surge

Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by -50% and deals 35 damage per second in 0.5s intervals. Can be put on autocast to disable the trail.

35 / 40 / 45 / 50
18 / 15 / 12 / 9
Shard
ability image

Normal Punch

ABILITY:Passive
AFFECTS:Enemy Units
PIERCES SPELL IMMUNITY:No

Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 900 distance moved.

MAX STUN DURATION:
2.3
MAX KNOCKBACK DISTANCE:
350
ILLUSION DURATION:
6
MAX DAMAGE:
450
0
9
Scepter

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
meleeMelee
Complexity
complexity
Health
640 +2.5
Mana
327 +1.1
strength
22 + 2.6
agility
19 + 1.8
intelligence
21 + 2.7

Information

Movement Speed
295
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
33 - 39
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Intellect
Attack Capabilities
Melee

Description

Character description

Dark Seer is a melee character. His primary attribute is intelligence. The hero is mainly taken as a hardlaner. Most effective in the early and mid game.

Role description

The hero has a high farming speed due to the Ion Shell ability. Dark Seer is extremely effective in team fights thanks to his Wall of Replica and Vacuum abilities, making him able to gain advantage in many battles. Surge is perfect for both initiating a fight and retreating, and also synergizes well with the Normal Punch ability, which appears after purchasing Aghanim's Scepter. Aghanim's Shard makes Surge even more effective.

Character lore

Ish'Kafel is able to defeat enemies with the power of his mind, but once he miscalculated. Unable to cope with the enemies, Dark Seer locked them in an illusory maze, and after destroying it, he remained in this world forever. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.

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