Dazzle is a ranged character. His primary attribute is intelligence. The hero is mainly taken as a support. Most effective in the mid and late game.
Dazzle is a useful ally in team fights. The Shallow Grave ability helps him gain advantage in almost any fight. Poison Touch is one of the strongest spells at the laning stage, which allows the hero to fight several opponents at once forcing them to retreat, and with the purchase of Aghanim's Shard, this ability becomes even more effective especially in fights against enemy illusion heroes. Shadow Wave helps Dazzle's allies in pushing the lane or in team fights, while Good Juju allows the character to use his abilities more often. Bad Juju comes in handy in long battles, and each Dazzle’s spell will make this ability even more useful and dangerous. Aghanim's Scepter will allow the hero to cast Good Juju on himself or his allies and use important items once again.
Dazzle was the youngest of his tribe ever to request the sacred ritual. The elders' intuition was prophetic: Dazzle turned out to be a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.