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  1. Home/
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  3. Invoker
Invoker

Invoker

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Abilities

Abilities

talents image
+20% E.M.P. Mana Burnt
10
-6s Tornado Cooldown
+50 Forged Spirit Attack Speed
15
-8s Cold Snap Cooldown
+80% Chaos Meteor Damage
20
+30 Alacrity Damage/Speed
Radial Deafening Blast
25
3x Quas/Wex/Exort passive effects
ability image

Quas

ABILITY:No Target
DISPELLABLE:Cannot be dispelled

Allows manipulation of ice elements. Passively grants +2 Strength per level. Each Quas instance provides increased health regeneration.

HP REGEN PER INSTANCE:
1 / 2 / 3 / 4 / 5 / 6 / 7
ability image

Wex

ABILITY:No Target
DISPELLABLE:Cannot be dispelled

Allows manipulation of storm elements. Passively grants +2 Agility per level. Each Wex instance provides increased attack speed and movement speed.

ATTACK SPEED PER INSTANCE:
1 / 2 / 3 / 4 / 5 / 6 / 7
MOVE SPEED PER INSTANCE:
0.8% / 1.6% / 2.4% / 3.2% / 4% / 4.8% / 5.6%
ability image

Exort

ABILITY:No Target
DISPELLABLE:Cannot be dispelled

Allows manipulation of fire elements. Passively grants +2 Intelligence per level. Each Exort instance provides increased attack damage.

DAMAGE PER INSTANCE:
2 / 4 / 6 / 8 / 10 / 12 / 14
ability image

Invoke

ABILITY:No Target

Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Invoke cooldown is reduced by 0.3 seconds for each orb level.

Click the help button to see the list of possible spells.

MAX SPELLS:
2
0
7
ability image

Cold Snap

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

COLD SNAP DURATION (QUAS):
3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5
FREEZE DURATION:
0.4
FREEZE COOLDOWN (QUAS):
0.8 / 0.8 / 0.8 / 0.7 / 0.7 / 0.7 / 0.7 / 0.6
FREEZE DAMAGE (QUAS):
8 / 16 / 24 / 32 / 40 / 48 / 56 / 64
100
20
ability image

Ghost Walk

ABILITY:No Target
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

DURATION:
60
RADIUS:
450
ENEMY SLOW (QUAS):
-20% / -25% / -30% / -35% / -40% / -45% / -50% / -55%
SELF SPEED (WEX):
-15% / -10% / -5% / 0% / 5% / 10% / 15% / 20%
175
35
ability image

Tornado

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex. DISPEL TYPE: Basic Dispel

TRAVEL DISTANCE (WEX):
800 / 1200 / 1600 / 2000 / 2400 / 2800 / 3200 / 3600
RADIUS:
200
LIFT TIME (QUAS):
0.8 / 1.1 / 1.4 / 1.6 / 1.9 / 2.1 / 2.4 / 2.6
BASE DAMAGE:
70
ADDED DAMAGE (WEX):
45 / 90 / 135 / 180 / 225 / 270 / 315 / 360
150
30
ability image

E.M.P.

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.

CHARGE TIME:
2.9
RADIUS:
675
MAX MANA BURNED (WEX):
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625
BURN DAMAGE:
60%
125
30
ability image

Alacrity

ABILITY:Unit Target
AFFECTS:Allied Units
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

BONUS ATTACK SPEED (WEX):
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94
BONUS DAMAGE (EXORT):
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94
DURATION:
9
100
17
ability image

Chaos Meteor

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

IMPACT DELAY:
1.3
RADIUS:
275
TRAVEL DISTANCE (WEX):
465 / 615 / 780 / 930 / 1095 / 1245 / 1410 / 1575
CONTACT DAMAGE TICK:
0.5
CONTACT DAMAGE (EXORT):
52 / 71 / 90 / 109 / 128 / 147 / 166 / 185
BURN DURATION:
3
BURN DAMAGE PER SECOND (EXORT):
10 / 14 / 18 / 22 / 26 / 30 / 34 / 38
200
55
ability image

Sun Strike

ABILITY:Point Target
DAMAGE TYPE:Pure
PIERCES SPELL IMMUNITY:Yes

Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

DELAY:
1.7
RADIUS:
175
DAMAGE (EXORT):
120 / 180 / 240 / 300 / 360 / 420 / 480 / 540
175
25
ability image

Forge Spirit

ABILITY:No Target
PIERCES SPELL IMMUNITY:No

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. Spawns two spirits when Quas and Exort are at least level 4.

DAMAGE (EXORT):
22 / 32 / 42 / 52 / 62 / 72 / 82 / 92
ARMOR (EXORT):
0 / 1 / 2 / 3 / 4 / 5 / 6 / 7
ATTACK RANGE (QUAS):
300 / 365 / 430 / 495 / 560 / 625 / 690 / 755
DURATION (QUAS):
20 / 30 / 40 / 50 / 60 / 70 / 80 / 90
75
30
ability image

Ice Wall

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

WALL DURATION (QUAS):
3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5
MOVEMENT SLOW (QUAS):
-20% / -40% / -60% / -80% / -100% / -120% / -140% / -160%
SLOW DURATION:
2
DAMAGE PER SECOND (EXORT):
6 / 12 / 18 / 24 / 30 / 36 / 42 / 48
125
25
ability image

Deafening Blast

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

TRAVEL DISTANCE:
1000
DAMAGE (EXORT):
60 / 100 / 140 / 180 / 220 / 260 / 300 / 340
KNOCKBACK DURATION (QUAS):
0.2 / 0.4 / 0.6 / 0.8 / 1 / 1.2 / 1.4 / 1.6
DISARM DURATION (WEX):
1.3 / 2 / 2.8 / 3.5 / 4.3 / 5 / 5.8 / 6.5
300
40
ability image

Chaos Meteor

Causes 2 extra Chaos Meteors to land alongside the primary cast at slight angles. Reduces cooldown by -15 seconds.

200
55
Shard
ability image

Sun Strike

Creates a Cataclysm when Sun Strike is double tapped. Puts it on a 100 second cooldown. Creates 2 visible Sun Strikes within 160-200 range of each enemy hero. Additionally Increases the level of Quas, Wex and Exort by 1.

175
25
Scepter

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
rangedRanged
Complexity
complexitycomplexitycomplexity
Health
560 +2
Mana
255 +0.8
strength
18 + 2.4
agility
14 + 1.9
intelligence
15 + 4.6

Information

Movement Speed
285
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
600
Projectile Speed
900
Base Attack Damage
29 - 35
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Intellect
Attack Capabilities
Ranged

Description

Character description

Invoker is a ranged character. His primary attribute is intelligence. The hero is mainly taken as a midlaner. Most effective in the mid and late game.

Role description

With the Invoke ability the hero can combine the Wex, Quas, and Exort spheres allowing Invoker to perform many functions: to buff himself or his ally with the Alacrity ability or to summon Forge Spirits, which make it easier to last hit creeps and weaken the enemy defense during the laning phase. The E.M.P. ability is especially useful in the early game, as it allows the hero to burn mana of several enemies at once. Tornado allows the character to start initiation as well as debuff or hold opponents. Ice Wall can slow enemies within the area of effect. Chaos Meteor deals a lot of damage and can affect a large number of opponents. After buying Aghanim's Shard, it will be more difficult for an enemy to dodge this spell. Even if the enemy managed to get away from Invoker's team, he should be wary of the Sun Strike spell, which can even be cast on the opponent's fountain, and with the upgrade from Aghanim's Scepter, the character will be able to carry out team fights even more efficiently, especially if his team has an ally with a mass stun. The Deafening Blast ability is also very useful as it temporarily disables enemy cores relying on their attack damage. Invoker is able to avoid an attack or find an opponent with the help of the Ghost Walk ability, which also makes it much safer for him to move around the map.

Character lore

In his youth, Invoker could command no fewer than ten spells. One of them was so powerful that traces of its use are still visible. Invoker’s mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.