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  3. Lone Druid
Lone Druid

Lone Druid

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Abilities

Abilities

talents image
+200 Health
10
+25 Spirit Bear Movement Speed
-8s Savage Roar Cooldown
15
+8 Spirit Bear Armor
-50s True Form Cooldown
20
0 Entangling Claws Cooldown
-0.1 Spirit Bear Base Attack Time
25
+1000 True Form and Spirit Bear Health
ability image

Summon Spirit Bear

ABILITY:No Target

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear does not benefit from attributes. Spirit Bear has the Return, Demolish and Entangling Claws abilities.

BEAR HP:
1100 / 1400 / 1700 / 2000
BEAR HP REGEN:
5 / 6 / 7 / 8
BEAR BASE ATTACK TIME:
1.8 / 1.6 / 1.6 / 1.4
BEAR ARMOR:
3 / 4 / 5 / 6
BEAR MOVESPEED:
340 / 360 / 380 / 400
75 / 75 / 75 / 75
120
ability image

Spirit Link

ABILITY:Passive
DISPELLABLE:Yes

Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.

ATTACK SPEED:
16 / 32 / 48 / 64
SHARED LIFESTEAL:
20% / 35% / 50% / 65%
ARMOR SHARED:
8% / 12% / 16% / 20%
ability image

Savage Roar

ABILITY:No Target
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.

RANGE:
375
ENEMY MOVEMENT SPEED BONUS:
20%
DURATION:
1.1 / 1.6 / 2.1 / 2.6
50
38 / 32 / 26 / 20
ability image

True Form

ABILITY:No Target
DISPELLABLE:Cannot be dispelled

Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased bonus armor and health, and improved versions of Entangling Claws and Demolish.

BONUS ARMOR:
8 / 10 / 12
BONUS HP:
500 / 1000 / 1500
BASE ATTACK TIME:
1.7
DURATION:
40
TRANSFORM TIME:
1.9
200
100
ability image

Summon Spirit Bear

Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.

75 / 75 / 75 / 75
120
Scepter
ability image

Savage Roar

Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.

DISPEL TYPE: Basic Dispel

RADIUS:
700
BONUS MOVEMENT SPEED:
20%
BONUS ATTACK SPEED:
60
DURATION:
5
50
38 / 32 / 26 / 20
Shard

Attributes

Attributes

Main attribute
agilityAgility
Attack type
rangedRanged
Complexity
complexitycomplexitycomplexity
Health
560 +2
Mana
231 +0.7
strength
18 + 2.5
agility
20 + 2.8
intelligence
13 + 1.4

Information

Movement Speed
325
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
550
Projectile Speed
900
Base Attack Damage
18 - 22
Base Attack Time
1.6 Sec
Gib Type
Default
Primary Attribute
Agility
Attack Capabilities
Ranged

Description

Character description

Lone Druid is a ranged character, who can be switched to melee mode. His primary attribute is agility. The hero is mainly taken as a hardlaner. Most effective in the mid and late game.

Role description

An very dangerous hero due to Summon Spirit Bear, which summons a bear able to act as another hero. Especially dangerous is the characters ability to demolish buildings. However, in team fights, Lone Druid will not be easy to defeat too, especially if he has activated the True Form ability, which allows him to act as a frontlaner. Spirit Link binds the hero to the bear and makes them even more durable. The Savage Roar ability allows the character to avoid pursuit, as well as prevent an enemy from escaping or using his abilities and items. With the purchase of Aghanim's Shard, this ability also buffs nearby allies. Aghanim's Scepter allows Spirit Bear to be even more independent and protect Lone Druid from danger.

Character lore

Legends and even time itself forgot about the Bear Clan, forgot about Sylla and the Seed. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would prevent him from planting the Seed.

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