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  3. Rubick
Rubick

Rubick

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Abilities

Abilities

talents image
+175 Telekinesis Landing Damage
10
-12% Fade Bolt Damage Reduction
-25% Stolen Spells Cooldown
15
+0.6s Telekinesis Lift Duration
-5s Fade Bolt Cooldown
20
+240 Telekinesis Land Distance
-12s Telekinesis Cooldown
25
+40% Spell Amp For Stolen Spells
ability image

Telekinesis

ABILITY:Unit Target
AFFECTS:Enemy Units
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Strong Dispels Only

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

LIFT DURATION:
1.2 / 1.5 / 1.8 / 2.1
STUN DURATION:
1.2 / 1.4 / 1.6 / 1.8
IMPACT RADIUS:
325
MAX THROW DISTANCE:
375
CAST RANGE:
550 / 575 / 600 / 625
110
28 / 26 / 24 / 22
ability image

Fade Bolt

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

DAMAGE:
100 / 175 / 250 / 325
JUMP REDUCTION:
6%
DAMAGE REDUCTION:
14% / 21% / 28% / 35%
DEBUFF DURATION:
10
120 / 130 / 140 / 150
16 / 14 / 12 / 10
ability image

Arcane Supremacy

ABILITY:Passive

Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

CAST RANGE:
100 / 150 / 200 / 250
SPELL AMP:
14% / 18% / 22% / 26%
ability image

Spell Steal

ABILITY:Unit Target
AFFECTS:Enemy Heroes
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Cannot be dispelled

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

DURATION:
180 / 240 / 300
CAST RANGE:
1400
STOLEN DEBUFF AMP:
10% / 20% / 30%
25 / 25 / 25
20 / 12 / 4
ability image

Telekinesis

Allows you to target yourself or allies with Telekinesis. Throw range is 85% longer and cooldown is reduced by 30% when targeting allies. Throw delay reduced to 0.5 seconds.

110
28 / 26 / 24 / 22
Shard
ability image

Spell Steal

Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades spells to their Scepter version.

25 / 25 / 25
20 / 12 / 4
Scepter

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
rangedRanged
Complexity
complexitycomplexitycomplexity
Health
620 +2.4
Mana
375 +1.8
strength
21 + 2
agility
23 + 2.5
intelligence
25 + 3.1

Information

Movement Speed
290
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
550
Projectile Speed
1125
Base Attack Damage
24 - 30
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Intellect
Attack Capabilities
Ranged

Description

Character description

Rubick is a ranged character. His primary attribute is intelligence. The hero is mainly taken to the hard lane as a support. Most effective in the mid game.

Role description

Rubiсk is one of the few characters whose strength depends on enemy heroes thanks to the Spell Steal ability, which can turn almost any enemy spell against his team, and with the purchase of Aghanim's Scepter, Rubick will get more attack or defense combinations. The Fade Bolt ability is effective in team fights, especially against illusion heroes and summoned creatures. Telekinesis is great for attacking an enemy, and with the purchase of Aghanim's Shard, it can also save the hero’s allies as well as upgrade stolen spells. Arcane Supremacy allows Rubick to cast his spells from a safer distance.

Character lore

After tossing the twelfth of would-be killers from a high balcony, Rubick decided that it was time for him to take up a more serious fight, so he challenged the mages. In the course of the struggle, every spell of the sorcerers turned against them. Thinking of betrayal, the mages turned against each other, which led to their death. This is how Rubik got the title of Grand Magus.