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All Heroes
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  3. Sand King
Sand King

Sand King

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Abilities

Abilities

talents image
+20 Sand Storm Damage Per Second
10
+0.3s Burrowstrike Stun
+125 Sand Storm Radius
15
+100 Caustic Finale Damage
-2s Burrowstrike Cooldown
20
+100 Epicenter Base Radius
+5 Epicenter Pulses
25
35% Sand Storm Slow and Blind
ability image

Burrowstrike

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Strong Dispels Only

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.

DAMAGE TYPE:
100 / 160 / 220 / 280
STUN DURATION:
1.6 / 1.8 / 2 / 2.2
CAST RANGE:
500 / 550 / 600 / 650
110 / 120 / 130 / 140
15 / 14 / 13 / 12
ability image

Sand Storm

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area.

RADIUS:
425 / 500 / 575 / 650
SAND STORM DAMAGE:
25 / 45 / 65 / 85
DURATION:
20 / 25 / 30 / 35
85
40 / 34 / 28 / 22
ability image

Caustic Finale

ABILITY:Passive
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies.

EXPLODE RADIUS:
500
BASE DAMAGE:
70 / 90 / 110 / 130
MAX HEALTH DAMAGE:
10% / 14% / 18% / 22%
MOVE SLOW:
-14% / -18% / -22% / -26%
ability image

Epicenter

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

After a cast point of 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

PULSES:
6 / 8 / 10
DAMAGE PER PULSE:
110 / 120 / 130
BASE RADIUS:
500
INCREMENTAL RADIUS:
25
MOVEMENT SLOW:
-30%
ATTACK SLOW:
-30
SLOW DURATION:
3
150 / 225 / 300
120 / 110 / 100
ability image

Burrowstrike

Adds Caustic Finale poison to heroes hit by Sand King's Burrowstrike and increases its cast range. Does not apply Caustic Finale to illusions.

CAST RANGE:
1300
110 / 120 / 130 / 140
15 / 14 / 13 / 12
Scepter
ability image

Epicenter

Increases Epicenter Pulse damage, and every 700 units moved causes a small single Epicenter Pulse around Sand King.

RADIUS:
425
DISTANCE FOR PULSE:
700
BONUS PULSE DAMAGE:
10
150 / 225 / 300
120 / 110 / 100
Shard

Attributes

Attributes

Main attribute
strengthStrength
Attack type
meleeMelee
Complexity
complexitycomplexity
Health
640 +2.5
Mana
303 +1
strength
22 + 2.7
agility
19 + 1.8
intelligence
19 + 1.8

Information

Movement Speed
290
Base Attack Speed
110
Vision Range
1800 / 800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
23 - 33
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Strength
Attack Capabilities
Melee

Description

Character description

Sand King is a melee character. His primary attribute is strength. The hero is mainly taken as a hardlaner. Most effective in the mid game.

Role description

Sand King can be very effective in team fights, as he has many AoE abilities. The most important of them are Burrowstrike and Epicenter, which make the hero a very strong initiator. The character usually doesn't have any trouble in the laning stage, as Caustic Finale and Sandstorm allow him to perform really well on his lane and easily farm large groups of creeps. With the purchase of Aghanim's Shard, even the hero’s movement becomes dangerous, and Aghanim's Scepter upgrades Burrowstrike making it even more difficult for the opponents to dodge its effect.

Character lore

The sands of the Scintillant Waste are sentient and alive, but when they need to find a way to transcend their boundaries, the desert releases a piece of itself and fills it with magical armor. This creation is Sand King.

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