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  3. Shadow Fiend
Shadow Fiend

Shadow Fiend

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Abilities

Abilities

talents image
+25 Shadowraze Stack Damage
10
+25 Attack Speed
Presence Aura Affects Building
15
+100 Shadowraze Damage
+3 Damage Per Soul
20
+0.4s Requiem Fear per line
-5s Shadowraze Cooldown
25
Shadowraze Applies Attack Damage
ability image

Shadowraze

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack. Each consecutive stack also decreases turn rate and movement speed.

BASE DAMAGE:
90 / 160 / 230 / 300
RANGE:
200
BONUS PER STACK:
50 / 60 / 70 / 80
STACK DURATION:
8
MOVESPEED REDUCTION:
-12% / -13% / -14% / -15%
TURN RATE REDUCTION:
-30%
75 / 80 / 85 / 90
10
ability image

Shadowraze

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack. Each consecutive stack also decreases turn rate and movement speed.

BASE DAMAGE:
90 / 160 / 230 / 300
RANGE:
450
BONUS PER STACK:
50 / 60 / 70 / 80
STACK DURATION:
8
MOVESPEED REDUCTION:
-12% / -13% / -14% / -15%
TURN RATE REDUCTION:
-30%
75 / 80 / 85 / 90
10
ability image

Shadowraze

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack. Each consecutive stack also decreases turn rate and movement speed.

BASE DAMAGE:
90 / 160 / 230 / 300
RANGE:
700
BONUS PER STACK:
50 / 60 / 70 / 80
STACK DURATION:
8
MOVESPEED REDUCTION:
-12% / -13% / -14% / -15%
TURN RATE REDUCTION:
-30%
75 / 80 / 85 / 90
10
ability image

Necromastery

ABILITY:Passive
AFFECTS:Enemy Units
DAMAGE TYPE:Physical
PIERCES SPELL IMMUNITY:Yes

Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 40% of them from bondage.

DAMAGE PER SOUL:
1 / 2 / 3 / 4
MAX SOULS:
11 / 14 / 17 / 20
MAX SOULS:
25
0
3
ability image

Presence of the Dark Lord

ABILITY:Aura
AFFECTS:Enemies
PIERCES SPELL IMMUNITY:Yes

Shadow Fiend's presence reduces the armor of nearby enemies.

REDUCTION:
-4 / -5 / -6 / -7
RADIUS:
1200
0
10
ability image

Requiem of Souls

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.9 seconds for each line hit up to a maximum of 2.7. Lines of energy are created for every soul captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

DAMAGE TYPE:
80 / 120 / 160
COOLDOWN:
120 / 110 / 100
MOVEMENT REDUCTION:
-20% / -25% / -30%
MAGIC RESIST REDUCTION:
-5% / -10% / -15%
FEAR DURATION PER SOUL HIT:
0.9
FEAR DURATION MAX:
2.7
CAST DELAY:
1.7
150 / 175 / 200
120 / 110 / 100
ability image

Necromastery

Increases max souls.

0
3
Scepter
ability image

Necromastery

Shadow Fiend gains an extra soul per kill. Shadow Fiend can consume a soul per attack to deal critical damage and fear the target.

SOULS PER KILL:
2
CRITICAL DAMAGE:
190%
FEAR DURATION:
0.5
0
3
Shard
ability image

Requiem of Souls

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.

COOLDOWN:
-30
HEAL ON RETURN:
100%
DAMAGE ON RETURN:
40%
150 / 175 / 200
120 / 110 / 100
Scepter

Attributes

Attributes

Main attribute
agilityAgility
Attack type
rangedRanged
Complexity
complexitycomplexity
Health
580 +2.2
Mana
291 +1.2
strength
19 + 2.7
agility
20 + 3.5
intelligence
18 + 2.2

Information

Movement Speed
305
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
500
Projectile Speed
1200
Base Attack Damage
21 - 27
Base Attack Time
1.6 Sec
Gib Type
Ethereal
Primary Attribute
Agility
Attack Capabilities
Ranged

Description

Character description

Shadow Fiend is a ranged character. His primary attribute is agility. The hero is mainly taken as a midlaner. Most effective in the early and mid game.

Role description

Thanks to the Shadoraze ability, Shadow Fiend is able to dominate his lane from the first minute. This ability is also effective in fast farming neutral creeps. Presence of the Dark Lord helps the hero better deal with armored opponents or summoned creatures in a team fight. Necromastery allows the character to deal a lot of attack damage in the early game. Requiem of the Soul is capable of eliminating almost any enemy hero, which is very effective in team fights. Aghanim's Shard allows Shadow Fiend to improve the Necromastery ability, which will be very useful when choosing a physical damage build. Aghanim's Scepter will buff Requiem of the Soul, making it even more damaging and the hero more durable.

Character lore

Over the ages Nevermore the Shadow Fiend has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals, and heroes. Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. And if you really want to know where the stolen souls go, there's one sure way to find out: add your soul to his collection.

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