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  3. Spectre
Spectre

Spectre

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Abilities

Abilities

talents image
-4s Spectral Dagger Cooldown
10
+5 All Stats
+12 Desolate Damage
15
+100 Spectral Dagger Damage
+350 Health
20
+12% Spectral Dagger Slow/Bonus
+32% Haunt Illusion Damage
25
+5% Dispersion
ability image

Spectral Dagger

ABILITY:Unit Target
AFFECTS:Enemy Heroes
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain. Spectral Dagger applies an instance of Desolate to targets with no allied units within 400 radius of them.

DAMAGE:
70 / 120 / 170 / 220
MOVEMENT SPEED CHANGE:
10% / 14% / 18% / 22%
DURATION:
7
130 / 140 / 150 / 160
22 / 20 / 18 / 16
ability image

Desolate

ABILITY:Passive
DAMAGE TYPE:Pure
PIERCES SPELL IMMUNITY:Yes

Deals bonus damage whenever Spectre attacks an enemy that does not have any allied units within a 400 radius around them.

BONUS DAMAGE:
21 / 34 / 47 / 60
RADIUS:
400
ability image

Dispersion

ABILITY:Passive
PIERCES SPELL IMMUNITY:Yes

Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

DAMAGE REFLECTED:
8% / 12% / 16% / 20%
MIN RADIUS:
400
MAX RADIUS:
800
ability image

Reality

ABILITY:Point Target

Spectre exchanges places with a chosen Haunt.

ability image

Haunt

ABILITY:No Target
PIERCES SPELL IMMUNITY:Yes

Creates a spectral nemesis to attack each enemy hero. At any moment during the duration, Spectre can use Reality to exchange places of a given haunt. Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They ignore terrain.

HAUNT DURATION:
5 / 6 / 7
HAUNT DAMAGE:
40% / 60% / 80%
HAUNT DAMAGE TAKEN:
200%
150 / 175 / 200
180 / 160 / 140
ability image

Dispersion

Every 300 damage absorbed will trigger a Spectral Dagger to be launched at the last player-controlled attacker, occuring a max of once every 7 seconds.

Shard
ability image

Shadow Step

ABILITY:Unit Target
AFFECTS:Enemy Heroes
PIERCES SPELL IMMUNITY:Yes

Allows Spectre to perform a single target Haunt on a visible enemy. Casts a Spectral Dagger on the target.

DURATION:
5 / 6 / 7
HAUNT DAMAGE:
40% / 60% / 80%
HAUNT DAMAGE TAKEN:
200%
180
40
Scepter

Attributes

Attributes

Main attribute
agilityAgility
Attack type
meleeMelee
Complexity
complexitycomplexity
Health
660 +4.3
Mana
267 +0.8
strength
23 + 2.5
agility
25 + 2.1
intelligence
16 + 1.7

Information

Movement Speed
290
Base Attack Speed
90
Vision Range
1800 / 800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
23 - 27
Base Attack Time
1.7 Sec
Gib Type
Ethereal
Primary Attribute
Agility
Attack Capabilities
Melee

Description

Character description

Spectre is a melee character. Her primary attribute is agility. The hero is mainly taken to the easy lane as a carry. Most effective in the late game.

Role description

Thanks to the Haunt ability, Spectre is always ready to join a team fight even if she is far away from it. When fighting Spectre, enemies should keep close to each other, as her Desolate ability is especially effective against single units. Dispersion allows the hero to frontlane, which can be a deciding factor in the late game. Spectral Dagger allows the character to both escape from the pursuers passing obstacles on the way and catch up with the fleeing enemy. Aghanim's Shard upgrades the Dispersion ability, which enhances the character's frontlane potential. Aghanim's Scepter grants the hero the Shadow Step ability, which is a very formidable weapon that allows Spectre to instantly reach a single target unit.

Character lore

Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. Her true mind reasserts itself until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

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