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Witch Doctor

Witch Doctor

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Abilities

Abilities

talents image
-25% Voodoo Restoration Mana Per Second
10
+75 Maledict AoE
+2 Cask Bounces
15
+300 Health
+100 Death Ward Attack Range
20
+20% Maledict Burst Damage
+1.5% Max Health Voodoo Restoration Heal/Damage
25
+60 Death Ward Damage
ability image

Paralyzing Cask

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Strong Dispels Only

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Each bounce deals more damage than the previous one. Deals 200% damage to creeps.

STUN DURATION:
1
BASE DAMAGE:
40
BOUNCES:
2 / 4 / 6 / 8
BONUS DAMAGE PER BOUNCE:
10 / 15 / 20 / 25
80 / 100 / 120 / 140
20 / 18 / 16 / 14
ability image

Voodoo Restoration

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Cannot be dispelled

Witch Doctor focuses his magic to heal nearby allied units and damaging enemies for 100% of the heal value, costing Witch Doctor mana every second Voodoo Restoration is active.

MANA PER SEC:
8 / 12 / 16 / 20
RADIUS:
500 / 550 / 600 / 650
HEAL/DAMAGE:
10 / 20 / 30 / 40
35 / 40 / 45 / 50
0 / 0 / 0 / 0
ability image

Maledict

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

DAMAGE TYPE:
12 / 18 / 24 / 30
RADIUS:
180
LOST HEALTH BURST DAMAGE:
16% / 24% / 32% / 40%
DURATION:
12
105 / 110 / 115 / 120
30 / 26 / 22 / 18
ability image

Death Ward

ABILITY:Point Target
DAMAGE TYPE:Physical
PIERCES SPELL IMMUNITY:Yes

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of 8 seconds. Death Ward has 50% bonus accuracy.

DAMAGE:
90 / 150 / 210
ATTACK RANGE:
700
BOUNCE RADIUS:
650
200 / 200 / 200
60
ability image

Death Ward

Death Ward attacks have True Strike and bounce between nearby enemies.

200 / 200 / 200
60
Scepter
ability image

Voodoo Switcheroo

ABILITY:No Target
DISPELLABLE:Cannot be dispelled

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.

DURATION:
3
ATTACK SPEED REDUCTION:
30
150
40
Shard

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
rangedRanged
Complexity
complexity
Health
560 +2
Mana
339 +1.1
strength
18 + 2.3
agility
13 + 1.4
intelligence
22 + 3.3

Information

Movement Speed
300
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
550
Projectile Speed
1200
Base Attack Damage
29 - 39
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Intellect
Attack Capabilities
Ranged

Description

Character description

Witch Doctor is a ranged character. His primary attribute is intelligence. The hero is mainly taken to the easy lane as a support. Most effective in the early and mid game.

Role description

Witch Doctor is a very useful hero both at the laning stage and in the late game. Paralyzing Cask allows the hero to disable several enemies at once, but this ability works best against two enemies. Voodoo Restoration allows the character to maintain his allies’ health, which is useful in team fights. The hero's key spell is Death Ward, which can deal significant damage to a selected target unit, and with the purchase of Aghanim's Scepter, the ability becomes very effective in team fights. The ultimate is most effective against enemies affected by Maledict.

Character lore

Zharvakko goes into battle deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy healing allies and laying waste to all who oppose him.

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