Arc Warden is a ranged character. His primary attribute is agility. The hero is mainly taken to the easy kane as a carry or to the mid lane as a midlaner. Most effective in the late game.
The character in especially strong in the late game thanks to the Tempest Double ability, which allows him to safely push lanes, participate in team fights, and farm in unexplored areas. In the early game, Arc Warden can be a real threat to single enemy characters due to his Flux and Spark Wraith abilities. The Magnetic Field spell will be very useful when besieging a tower or defending it. After purchase of Aghanim's Shard, Magnetic Field will reduce the damage from enemy's spells, and Aghanim's Scepter will make Spark Wraith a strong harass spell in early domination.
Before the beginning of all, there existed a presence, but the universe thundered into being splitting it into Radiant and Dire, which found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict. Zet tried to resolve the disharmony, but when his strength ran out, he shattered into a thousand pieces. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further.