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  3. Slark
Slark

Slark

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Abilities

Abilities

talents image
-0.5s Dark Pact Cooldown
10
+0.5s Pounce Leash
+70 Dark Pact Damage
15
+40 Shadow Dance Regen
+1 Agility gain/stolen per Essence Shift Stack
20
+75 Shadow Dance Attack Speed
+1s Shadow Dance Duration
25
+50s Essence Shift Duration
ability image

Dark Pact

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel

DELAY:
1.5
RADIUS:
325
DAMAGE:
90 / 160 / 230 / 300
65
9 / 8 / 7 / 6
ability image

Pounce

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Slark leaps forward, leashing the first hero he connects with and applying Essence Shift Stacks. That unit can only move a limited distance away from Slark's landing position.

DISTANCE:
700
LEASH DURATION:
2.5 / 2.8 / 3 / 3.3
LEASH RADIUS:
400
ESSENCE SHIFT STACKS:
0 / 1 / 2 / 3
75 / 75 / 75 / 75
20 / 16 / 12 / 8
ability image

Essence Shift

ABILITY:Passive
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Cannot be dispelled

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

AGILITY GAINED:
3
ALL ATTRIBUTE LOSS:
1
DURATION:
20 / 40 / 60 / 80
ability image

Shadow Dance

ABILITY:No Target
DISPELLABLE:Cannot be dispelled

When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

DURATION:
4 / 4.3 / 4.5
BONUS MOVEMENT SPEED:
24% / 36% / 48%
HEALTH GAINED PER SECOND:
60 / 90 / 120
120 / 120 / 120
75 / 60 / 45
ability image

Pounce

Provides charges and increases range.

CHARGES:
2
CHARGE RESTORE TIME:
10
DISTANCE:
1200
75 / 75 / 75 / 75
20 / 16 / 12 / 8
Scepter
ability image

Depth Shroud

ABILITY:Point Target

Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.

DURATION:
3
RADIUS:
250
CAST RANGE:
800
75
75
Shard

Attributes

Attributes

Main attribute
agilityAgility
Attack type
meleeMelee
Complexity
complexitycomplexity
Health
600 +3.8
Mana
267 +0.8
strength
20 + 1.9
agility
21 + 1.5
intelligence
16 + 1.7

Information

Movement Speed
300
Base Attack Speed
120
Vision Range
1800 / 1800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
34 - 40
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Agility
Attack Capabilities
Melee

Description

Character description

Slark is a melee character. His primary attribute is agility. The hero is mainly taken to the easy lane as a carry. Most effective in the mid and late game.

Role description

Slark is a very durable hero thanks to his Shadow Dance ability, which also helps him understand if the enemy can see him or not. Pounce increases the hero’s mobility, allowing him to catch up with an enemy, or get away from him bypassing obstacles in front of him, which will be even easier with the purchase of Aghanim's Scepter. Dark Pact helps Slark avoid almost any attack or control coming from an enemy. Essence Shift allows the character to become more dangerous and powerful with each blow and each enemy death. Aghanim's Shard grants the hero the Depth Shroud ability, which allows Slark and his team to gain additional advantage in team fights.

Character lore

Slark spent half a lifetime pitched into Dark Reef for unknown crimes. Somehow Slark learned about impending prison break. Ten prisoners died in the escape attempt, and two were captured and executed. But no one knew that there were thirteen fugitives…

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