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  3. Batrider
Batrider

Batrider

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Abilities

Abilities

talents image
+50 Sticky Napalm Radius
10
+50 Flamebreak Knockback Distance
+20 Movement Speed
15
-10s Flaming Lasso Cooldown
+4.5s Firefly Duration
20
2 Flamebreak Charges
+10 Sticky Napalm Damage
25
Flamebreak applies 2 Sticky Napalm Stacks
ability image

Sticky Napalm

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. Applies a small amount of damage with each cast.

EXTRA DAMAGE:
6 / 12 / 18 / 24
RADIUS:
375
DURATION:
6
MOVEMENT SLOW:
-2% / -4% / -6% / -8%
TURN RATE SLOW:
-10% / -30% / -50% / -70%
APPLICATION DAMAGE:
6 / 12 / 18 / 24
CAST RANGE:
550
20
3 / 3 / 3 / 3
ability image

Flamebreak

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.

IMPACT DAMAGE:
30 / 60 / 90 / 120
DAMAGE PER SECOND:
15
BURN DURATION:
2 / 4 / 6 / 8
RADIUS:
500
KNOCKBACK DISTANCE:
250
110 / 115 / 120 / 125
18 / 17 / 16 / 15
ability image

Firefly

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. Batrider has bonus day/night vision while Firefly is active.

DAMAGE PER SECOND:
20 / 35 / 50 / 65
MOVEMENT SPEED:
3% / 6% / 9% / 12%
RADIUS:
200
DURATION:
15
BONUS VISION:
50 / 100 / 150 / 200
125
52 / 46 / 40 / 34
ability image

Flaming Lasso

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Strong Dispels Only

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

DURATION:
2.5 / 3 / 3.5
DAMAGE PER SECOND:
35 / 55 / 75
150 / 175 / 200
120 / 115 / 110
ability image

Sticky Napalm

Flaming Lasso no longer disarms you. Every other attack applies a stack of Sticky Napalm.

20
3 / 3 / 3 / 3
Shard
ability image

Flaming Lasso

Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 600 units. The secondary target is tethered to the first.

150 / 175 / 200
120 / 115 / 110
Scepter

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
rangedRanged
Complexity
complexitycomplexity
Health
760 +4.6
Mana
339 +1.1
strength
28 + 2.9
agility
15 + 1.8
intelligence
22 + 2.9

Information

Movement Speed
310
Base Attack Speed
100
Vision Range
1600 / 800
Attack Range
400
Projectile Speed
900
Base Attack Damage
17 - 21
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Intellect
Attack Capabilities
Ranged

Description

Character description

Batrider is a ranged character. His primary attribute is intelligence. The hero is mainly taken as a midlaner. Most effective in the early and mid game.

Role description

A very dangerous hero in the laning stage due to the Sticky Napalm ability, which prevents enemies from getting close to the creeps or the hero and also makes it difficult for them to escape. This ability synergizes well with Firefly, which allows the character to farm groups of creeps and deal a lot of damage in team fights. Flamebreak allows him to catch up with an enemy or get away from him. A very useful ability is Flaming Lasso, which can temporarily disable an enemy, making him more vulnerable to Batrider’s allies. Aghanim's Shard will upgrade the Sticky Napalm ability and allow the hero to use it more often. Aghanim's Scepter will keep opponents at a distance from each other during any fight.

Character lore

When Batrider was a simple boy, he was grabbed by a huge bat, but the guy saddled the creature and hacked it down. On the eve of a scorching summer night, Batrider had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside the cave.

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