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All Heroes
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  3. Tinker
Tinker

Tinker

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Abilities

Abilities

talents image
+2s Laser Blind Duration
10
+8% Manacost/Manaloss Reduction
+125 Defense Matrix Damage Absorbed
15
+1 Heat-Seeking Missile Count
Defense Matrix Grants 25% Cooldown Reduction
20
-0.5s Keen Conveyance Channel Time
+80 Laser Damage
25
+0.3s Heat-Seeking Missile Ministun
ability image

Laser

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Pure
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Fires an intense energy beam, dealing damage to the target and all enemy units around it. The main target is blinded, causing them to miss all physical attacks.

BLIND MISS RATE:
100%
HERO BLIND DURATION:
3 / 3.5 / 4 / 4.5
CREEP BLIND DURATION:
6
LASER DAMAGE:
75 / 150 / 225 / 300
RADIUS SECONDARY DAMAGE:
250
SECONDARY DAMAGE:
100%
CAST RANGE:
650
95 / 110 / 125 / 140
20 / 18 / 16 / 14
ability image

Heat-Seeking Missile

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No

Launches rockets at the nearest visible heroes within 2500 range.

DAMAGE:
115 / 190 / 265 / 340
TARGETS:
2
MISSILE SPEED:
700
95 / 105 / 115 / 125
18
ability image

Defense Matrix

ABILITY:Unit Target
AFFECTS:Allied Units
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Targets an allied unit, applying a barrier to them that blocks some damage and provides Status Resistance.

DAMAGE ABSORB:
100 / 180 / 240 / 320
STATUS RESISTANCE:
10% / 20% / 30% / 40%
DURATION:
15
70 / 80 / 90 / 100
12
ability image

Keen Conveyance

ABILITY:Point Target
AFFECTS:Allies

CHANNELED - After channeling for 4.5s teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.

75
80
ability image

Rearm

ABILITY:No Target

CHANNELED - Resets the cooldown on most of Tinker's items and abilities.

TIME TO REARM:
3.3 / 2.3 / 1.3
130 / 185 / 240
8 / 7 / 6
ability image

Laser

Upgrades Tinker's Laser into a Shrink Ray, granting +200 cast range and reducing the main target's size, current health, and maximum health by 10% (stacking) if it's a hero. The laser bounces once on the farthest target up to 700 range from the primary one, prioritizing heroes.

95 / 110 / 125 / 140
20 / 18 / 16 / 14
Scepter
ability image

Warp Flare

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Throws a flare towards an enemy, dealing damage, teleporting them away and reducing their Cast and Attack Range for 3 seconds.

DAMAGE:
50
TELEPORT DISTANCE:
600
CAST/ATTACK RANGE REDUCTION:
40%
100
15
Shard

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
rangedRanged
Complexity
complexitycomplexity
Health
580 +2.2
Mana
435 +2.3
strength
19 + 2.5
agility
13 + 1.2
intelligence
30 + 3.3

Information

Movement Speed
290
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
500
Projectile Speed
900
Base Attack Damage
22 - 28
Base Attack Time
1.7 Sec
Gib Type
Motor
Primary Attribute
Intellect
Attack Capabilities
Ranged

Description

Character description

Tinker is a ranged character. His primary attribute is intelligence. The hero is mainly taken as a midlaner. Most effective in the mid and late game.(

Role description

One of the most dangerous heroes in the late game thanks to the Rearm ability, which allows him to use items and other abilities without waiting for them to fully recharge. This makes Tinker one of the best single player heroes. But even in team fights, he is ready to deal a large amount of magic damage due to the Heat-Seeking Missile ability. Laser is also a formidable weapon, which can be upgraded with Aghanim's Scepter and deal even more damage, especially against strength heroes. Defense Matrix allows Tinker or a selected ally to escape from most attacks and better resist enemy control. Aghanim's Shard allows the character to learn the Warp Flare ability that will allow Tinker to avoid close combat even more effectively.

Character lore

Once Boush was the key investigator of the natural laws. While scorning mages for the dangers they visit upon the world, Professor Boush and his colleagues opened a portal to the parallel worlds of their nightmares. Only Boush was able to survive these horrors using his mind and devices found along the way.

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