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  3. Void Spirit
Void Spirit

Void Spirit

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Abilities

Abilities

talents image
+1.8 Mana Regen
10
+50 Aether Remnant Damage
Remnant Provides 475 True Sight
15
Outer Dissimilate Ring
+120 Resonant Pulse Damage
20
-4s Astral Step Charge Restore Time
Astral Step 160% Crit
25
Dissimilate Roots for 2s
ability image

Aether Remnant

ABILITY:Point Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Vector targeted. Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.

WATCH RANGE:
450
ACTIVATION TIME:
0.4
DAMAGE:
80 / 130 / 180 / 230
PULL DURATION:
1.4 / 1.6 / 1.8 / 2
REMNANT LIFETIME:
20
75 / 80 / 85 / 90
17 / 15 / 13 / 11
ability image

Dissimilate

ABILITY:No Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No

Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.

DAMAGE TYPE:
100 / 180 / 260 / 340
PHASE DURATION:
1.3
100 / 110 / 120 / 130
20 / 17 / 14 / 11
ability image

Resonant Pulse

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.

SILENCE DURATION:
2
PULSE RADIUS:
500
DAMAGE:
70 / 120 / 170 / 220
SHIELD DURATION:
10
BASE SHIELD ABSORB:
40 / 80 / 120 / 160
BONUS ABSORB PER HERO HIT:
30 / 50 / 70 / 90
CHARGE RESTORE TIME:
18
115 / 120 / 125 / 130
18
ability image

Astral Step

ABILITY:Point Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes

Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 1.3 seconds and then detonates.

RANGE:
800 / 900 / 1000
VOID MARK DAMAGE:
150 / 250 / 350
MOVEMENT SLOW:
40% / 60% / 80%
100
0
ability image

Aether Remnant

Increases Aether Remnant watch range and only pulls enemy hero units. Other units are still damaged, but the remnant is not destroyed. Decreases cooldown to -2s.

WATCH RANGE:
150
75 / 80 / 85 / 90
17 / 15 / 13 / 11
Shard
ability image

Resonant Pulse

Causes Resonant Pulse to silence and gain 2 charges.

115 / 120 / 125 / 130
18
Scepter

Attributes

Attributes

Main attribute
intelligenceIntellect
Attack type
meleeMelee
Complexity
complexitycomplexity
Health
640 +2.5
Mana
363 +1.8
strength
22 + 2.6
agility
19 + 2.2
intelligence
24 + 3.1

Information

Movement Speed
295
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
200
Projectile Speed
Instant
Base Attack Damage
30 - 34
Base Attack Time
1.7 Sec
Gib Type
Ethereal
Primary Attribute
Intellect
Attack Capabilities
Melee

Description

Character description

Void Spirit is a melee character. His primary attribute is intelligence. The hero is mainly taken as a midlaner. Most effective in the early and mid game.

Role description

Void Spirit shows great performancen in team fights due to his mobility and magical area damage. All his abilities and upgrades make Void a great ally. Remnant helps him to hold an enemy, making him vulnerable to the hero’s and his allies’ attacks. It also helps explore a small area, for example, when searching for enemy wards. Aghanim's Shard will improve this ability, allowing it to be used for farming. Dissimilate is great for fighting, farming groups of creeps, and escaping from enemies. The ability can be upgraded with Aghanim's Shard. Resonant Pulse can deal area damage and make Void Spirit more durable, and with the purchase of Aghanim's Scepter it will allow to harass enemies even more effectively.

Character lore

Inai holds secrets that can shatter the mind of a mortal. His gaze is riveted to that moment in time in which many realities will collide - the future is unknown to him. Now he steps from the aether to personally resolve the battle of the Ancients and prepare his allies for what he views as a greater conflict to come.

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