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  1. Home/
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  3. Phantom Lancer
Phantom Lancer

Phantom Lancer

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Abilities

Abilities

talents image
+50 Spirit Lance Damage
10
+2.5s Phantom Rush Bonus Agi Duration
+15 Strength
15
-2s Spirit Lance CD
+300 Phantom Rush Range
20
+10% Juxtapose Damage
-4s Doppelganger CD
25
+24% Critical Strike (200%)
ability image

Spirit Lance

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.

LANCE DAMAGE:
100 / 160 / 220 / 280
SLOW DURATION:
3.8
MOVEMENT SLOW:
-14% / -21% / -28% / -35%
ILLUSION DURATION:
2 / 4 / 6 / 8
ILLUSION DAMAGE:
20%
ILLUSION DAMAGE TAKEN:
400%
CAST RANGE:
600 / 650 / 700 / 750
120
7
ability image

Doppelganger

ABILITY:Point Target

Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 500% bonus damage and deals -80% less damage. DISPEL TYPE: Basic Dispel

TARGET AREA SIZE:
325
ILLUSION GATHER RANGE:
900
REAPPEAR DELAY:
1
DOPPELGANGER DURATION:
8
ILLUSION DURATION EXTENSION:
2
50
19 / 16 / 13 / 10
ability image

Phantom Rush

ABILITY:No Target
DISPELLABLE:Yes

When targetting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost. Phantom Lancer's illusions also have this ability.

MIN RUSH DISTANCE:
200
MAX RUSH DISTANCE:
600 / 675 / 750 / 825
BONUS AGILITY:
10 / 20 / 30 / 40
BONUS AGILITY DURATION:
1.5
0
13 / 10 / 7 / 4
ability image

Juxtapose

ABILITY:Passive

Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.

MAX ILLUSIONS:
6 / 8 / 10
HERO TRIGGER CHANCE:
40% / 45% / 50%
ILLUSION TRIGGER CHANCE:
8%
ILLUSION DAMAGE:
22%
ILLUSION DAMAGE TAKEN:
650%
75
40
ability image

Spirit Lance

Spirit Lance bounces once on an enemy, prioritizing Heroes. Increases Spirit Lance illusion damage.

BOUNCE RADIUS:
750
BONUS ILLUSION DAMAGE:
40%
120
7
Shard
ability image

Juxtapose

Increases Max Illusions and adds Juxtapose active ability. Destroys Phantom Lancer's other Juxtapose illusions and quickly creates the max illusions with bonus duration.

BONUS DURATION:
10
BONUS ILLUSIONS:
2
75
40
Scepter

Attributes

Attributes

Main attribute
agilityAgility
Attack type
meleeMelee
Complexity
complexitycomplexity
Health
580 +3.9
Mana
327 +1.1
strength
19 + 2.2
agility
26 + 3.2
intelligence
21 + 2

Information

Movement Speed
290
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
26 - 36
Base Attack Time
1.7 Sec
Gib Type
Default
Primary Attribute
Agility
Attack Capabilities
Melee

Description

Character description

Phantom Lancer is a melee character. His primary attribute is agility. The hero is mainly taken to the easy lane as a carry. Most effective in the mid and late game.

Role description

Mobile and almost elusive character. Thanks to the Doppelganger and Juxtapos abilities, he is able to alone fight against several enemy heroes at the same time. Phantom Rush allows Lancer to catch up with an enemy unit and last hit it by using Spirit Lance. This ability can be upgraded with Aghanim's Shard, which will allow the hero to last hit two enemies at once. Aghanim's Scepter will make Phantom Lancer able to regroup and confuse his opponents.

Character lore

The once peaceful place was overtaken by war. Azwraith vowed to bring peace to his kingdom by killing the Dread Magus Vorn. They fought until Azwraith killed his enemy. Dying, the wizard did not simply expire, he exploded into uncountable shards of light, penetrating his killer with power. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.

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