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  3. Huskar
Huskar

Huskar

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Abilities

Abilities

talents image
+0.8s Inner Fire Duration
10
+2s Life Break Slow Duration
+4 Burning Spears DPS
15
+15% Lifesteal
+30% Berserker's Blood Regen
20
-4s Life Break Cooldown
+20% Life Break Damage
25
Burning Spears Pure Damage
ability image

Inner Fire

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.

DAMAGE:
120 / 180 / 240 / 300
RADIUS:
500
DURATION:
1.8 / 2.5 / 3.3 / 4
KNOCKBACK TO:
400
75 / 100 / 125 / 150
17 / 15 / 13 / 11
ability image

Burning Spear

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Cannot be dispelled

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

HEALTH COST:
3%
BURN DAMAGE:
5 / 10 / 15 / 20
DURATION:
8
CAST RANGE:
450
0 / 0 / 0 / 0
0 / 0 / 0 / 0
ability image

Berserker's Blood

ABILITY:Passive

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

MAX ATTACK SPEED:
160 / 210 / 260 / 310
MAX STR REGEN:
25% / 40% / 55% / 70%
MAX MAGIC RESIST:
10% / 15% / 20% / 25%
HP FOR MAX BONUS:
10%
ability image

Life Break

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is Spell Immune. DISPEL TYPE: Basic Dispel

DAMAGE DEALT:
32% / 38% / 44%
DAMAGE TAKEN:
32% / 38% / 44%
MOVEMENT SLOW:
-60%
SLOW DURATION:
3 / 4 / 5
TAUNT DURATION:
3
CAST RANGE BONUS:
250
0 / 0 / 0
16 / 14 / 12
ability image

Inner Fire

Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies. Can be cast while disabled.

MOVEMENT SLOW:
40%
MOVEMENT SLOW:
0%
HERO DAMAGE AS HEAL:
50%
HERO DAMAGE AS HEAL:
0%
NON-HERO DAMAGE AS HEAL:
10%
NON-HERO DAMAGE AS HEAL:
0%
75 / 100 / 125 / 150
17 / 15 / 13 / 11
Shard
ability image

Life Break

Forces the enemy target to attack Huskar and increases cast range.

0 / 0 / 0
16 / 14 / 12
Scepter

Attributes

Attributes

Main attribute
strengthStrength
Attack type
rangedRanged
Complexity
complexity
Health
600 +2.3
Mana
291 +0.9
strength
20 + 3.3
agility
10 + 1.5
intelligence
18 + 1.5

Information

Movement Speed
295
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
400
Projectile Speed
1400
Base Attack Damage
21 - 26
Base Attack Time
1.6 Sec
Gib Type
Default
Primary Attribute
Strength
Attack Capabilities
Ranged

Description

Character description

Huskar is a melee character. His primary attribute is strength. The hero is mainly taken as a midlaner. Most effective in the early and mid game.

Role description

Abilities such as Burning Spear and Life Break allow Huskar to eliminate opponents even alone, so enemies usually avoid fighting him one-on-one in the early game. Berserker's Blood makes the character a true frontlaner capable of taking a lot of damage. Inner Fire prevents the affected enemies from attacking, and Aghanim's Shard upgrades this ability allowing it to be cast while the hero is stunned. Aghanim's Scepter upgrades Life Break by putting restrictions on the victim and making it more vulnerable to Huskar and his allies.

Character lore

The first thing Huskar saw when he opened his eyes was the shadow priest Dazzle working a deep incantation over him. Huskar’s blood became a source of incredible power. He fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

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