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  1. Home/
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  3. Treant Protector
Treant Protector

Treant Protector

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Abilities

Abilities

talents image
+2 Living Armor Heal Per Second
10
-5s Nature's Grasp Cooldown
+15% Leech Seed Movement Slow
15
+30 Nature's Grasp Damage
+8 Living Armor Bonus Armor
20
+40 Leech Seed Damage/Heal
Overgrowth Undispellable
25
450 AoE Living Armor
ability image

Nature's Grasp

ABILITY:Point Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

DAMAGE PER SECOND:
30 / 40 / 50 / 60
MOVEMENT SLOW:
20% / 25% / 30% / 35%
VINE DURATION:
9 / 10 / 11 / 12
75 / 80 / 85 / 90
20 / 19 / 18 / 17
ability image

Leech Seed

ABILITY:Unit Target
AFFECTS:Enemy Units
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:No
DISPELLABLE:Yes

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.

DAMAGE/HEAL PER SECOND:
16 / 32 / 48 / 64
MOVEMENT SLOW:
-8% / -14% / -20% / -26%
RADIUS:
650
DURATION:
5
80 / 90 / 100 / 110
18 / 16 / 14 / 12
ability image

Living Armor

ABILITY:Unit Target
AFFECTS:Allied Units and Buildings
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

HEAL PER SECOND:
3 / 4 / 5 / 6
BONUS ARMOR:
6 / 8 / 10 / 12
DURATION:
15 / 20 / 25 / 30
50
30 / 25 / 20 / 15
ability image

Nature's Guise

ABILITY:Passive

Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While active, Treant gains movement speed bonus and amplified healing and regeneration on himself.

SELF HEAL AND REGEN AMP:
40%
MOVEMENT SPEED:
12%
ability image

Overgrowth

ABILITY:No Target
DAMAGE TYPE:Magical
PIERCES SPELL IMMUNITY:Yes
DISPELLABLE:Yes

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

DURATION:
3 / 4 / 5
RADIUS:
800
DAMAGE PER SECOND:
75
200 / 250 / 300
100
ability image

Nature's Guise

Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.

ROOT TIME:
1
ROOT TIME BY TREE:
2
TOTAL DAMAGE:
200
MOVEMENT SPEED:
15%
ROOT COOLDOWN:
10
Shard
ability image

Eyes In The Forest

ABILITY:Unit Target

Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.

TREE VISION RADIUS:
800
TREE OVERGROWTH RADIUS:
800
100
0
Scepter

Attributes

Attributes

Main attribute
strengthStrength
Attack type
meleeMelee
Complexity
complexitycomplexity
Health
700 +2.8
Mana
315 +1.5
strength
25 + 3.4
agility
15 + 1.8
intelligence
20 + 1.8

Information

Movement Speed
285
Base Attack Speed
100
Vision Range
1800 / 800
Attack Range
150
Projectile Speed
Instant
Base Attack Damage
62 - 70
Base Attack Time
1.9 Sec
Gib Type
Wood
Primary Attribute
Strength
Attack Capabilities
Melee

Description

Character description

Treant Protector is a melee character. Her primary attribute is strength. The hero is mainly taken to the hard lane as a half-support. Most effective in the early and mid game.

Role description

Due to its high attack damage, Nature's Grasp is a very dangerous spell in the early game, and combined with Leech Seed, it doesn’t allow many heroes to escape from Treant Protector and his ally. Living Armor is a very useful defensive ability. This spell can also be cast on buildings buffing them and fully restoring their HP. The Nature's Guise passive ability allows the hero to hide from the chase in the trees or get to hard-to-reach places, and with Aghanim's Shard also to gain invisibility. Overgrowth is a spell useful at all stages of the game. It allows the character to catch up even with very mobile enemies. With Aghanim's Scepter, Treant Protector gets the Eyes in the Forest ability, which gives the team even more vision on the map, and Overgrowth will work wherever the character has activated this ability.

Character lore

In the mountains beyond the Vale of Augury, there is a place that is sacred to the forces of nature. But one day these lands were invaded, and Treant Protector was sent into the wider world. He had to wander until the glaciers arose once more, and to discover what unknown dangers could threaten their sacred ground.

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