Treant Protector is a melee character. Her primary attribute is strength. The hero is mainly taken to the hard lane as a half-support. Most effective in the early and mid game.
Due to its high attack damage, Nature's Grasp is a very dangerous spell in the early game, and combined with Leech Seed, it doesn’t allow many heroes to escape from Treant Protector and his ally. Living Armor is a very useful defensive ability. This spell can also be cast on buildings buffing them and fully restoring their HP. The Nature's Guise passive ability allows the hero to hide from the chase in the trees or get to hard-to-reach places, and with Aghanim's Shard also to gain invisibility. Overgrowth is a spell useful at all stages of the game. It allows the character to catch up even with very mobile enemies. With Aghanim's Scepter, Treant Protector gets the Eyes in the Forest ability, which gives the team even more vision on the map, and Overgrowth will work wherever the character has activated this ability.
In the mountains beyond the Vale of Augury, there is a place that is sacred to the forces of nature. But one day these lands were invaded, and Treant Protector was sent into the wider world. He had to wander until the glaciers arose once more, and to discover what unknown dangers could threaten their sacred ground.